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Dive Into the Hellish World of Possessor(s) — A Shocking Must-See!

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By Avery Sandridge

Dive Into the Hellish World of Possessor(s) — A Shocking Must-See!

Photo of author

By Avery Sandridge

The Evolution and Impact of Search-Action Games

It’s no secret that many of today’s video games draw inspiration from the influential 1986 NES game, Metroid, which popularized the concept of backtracking in platformers. This style, which I’ll refer to as “search action” instead of the usual hybrid term, has become increasingly popular over the years.

Yet, Possessor(s), a new release from Heart Machine (known for Hyper Light Drifter, Solar Ash, and Hyper Light Breaker), fits this category but distinguishes itself differently. While its open-world design isn’t the most gripping feature, the game captivates with its main characters who evolve from mutual disdain to mutual understanding. Despite the frustrations of navigating its expansive map, the game’s intense and believable story makes these challenges worthwhile.

Starting with a Bang

The narrative kicks off dramatically. Luca, a teenager, lives in a city dominated by the corporation Agradyne. Disaster strikes when the company’s “experiments” spiral out of control, releasing demons who possess both the guilty and innocent. Amid the chaos, Luca’s friend is killed, and she suffers a crippling injury. As she struggles to escape the debris, she encounters a dying demon named Rem who proposes a life-saving deal in exchange for temporary possession. This agreement sets them on a complex journey to collect items — specifically human eyeballs — to unlock the path back to Rem’s world.

The Challenges of Exploration

Exploring the game’s world can sometimes feel less like an adventure and more like a chore. The game often places barriers near the end of a long sequence, forcing players to backtrack extensively upon discovering they lack the necessary abilities to progress. This design contrasts sharply with more thoughtfully laid-out search-action games which offer multiple viable paths for exploration. The game’s aesthetic, dominated by dull grays and browns, also does little to enliven these repetitive treks through its post-apocalyptic environment.

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Dynamic Combat and Platforming

Fortunately, the game’s combat and platforming provide a silver lining. With mechanics reminiscent of platform fighters like Super Smash Bros., players can enjoy swift movements and strategic combat. Although the more intriguing abilities arrive later in the game, they significantly enhance the enjoyment of navigating through the game’s world.

Engaging Enemy Encounters

The battles in Possessor(s) are thoughtfully designed, requiring tactical engagement rather than brute force, especially against larger foes. The ability to mix and match simple weapons like baseball bats and computer mice adds depth to combat, encouraging creative strategies and combinations that maximize damage and control over enemies.

Rich Characterization Steals the Show

However, the true essence of Possessor(s) lies in its character development. The visually striking character portraits add depth, blending everyday and fantastical elements that bring each personality to life. The initial antagonistic relationship between Luca and Rem gradually reveals layers of complexity, as they navigate past traumas and betrayals. Their evolving partnership reflects broader themes of recovery and critique of a dehumanizing capitalist society.

Despite its navigational frustrations, Possessor(s) eventually finds its stride, delivering a compelling blend of storytelling and gameplay. While it might not revolutionize the search-action genre, its strong character focus and critical societal commentary provide a distinct and memorable experience. For those willing to brave its darker themes and sometimes tedious exploration, this dystopian corporate landscape offers a rich narrative journey.


Possessor(s) was crafted by Heart Machine and released by Devolver Digital. This review is based on the PC version, but the game is also available on PlayStation 5.

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Elijah Gonzalez, an associate editor at Endless Mode, not only dives into the latest games but also enjoys anime, movies, and dreams of completing all the Like a Dragon series. Follow him for more insights on Bluesky @elijahgonzalez.bsky.social.

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