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Announcing Post Mortem: Dive Into Spain’s Top Video Game Developments!

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By Logan Whitmere

Announcing Post Mortem: Dive Into Spain’s Top Video Game Developments!

Photo of author

By Logan Whitmere

Ever wondered what goes on behind the scenes of your favorite video games? Discover the secrets of game development with “Post Mortem,” a new series where industry professionals dissect their latest projects from conception to launch. Find out what worked, what didn’t, and what invaluable lessons were learned along the way.

Post Mortem: A Closer Look at Game Development

“Post Mortem” isn’t just another talk show. It’s an immersive experience that takes you on a journey through the game development process, hosted live across various Spanish cities including Madrid, Barcelona, and Málaga. These sessions aim to reflect the local game development scene of each region by collaborating with local studios, institutions, and other entities. This initiative marks a significant effort to put these development processes on the map, emphasizing their global and digital nature.

Upcoming Live Sessions

The series kicks off with two exciting sessions in Madrid and Málaga. On December 10th in Madrid, in partnership with the Creative Campus of the European University, attendees will hear from Luis Oliván of Fictiorama about creating “The Fabulous Fear Machine” and from Edu Verz of Brainwash Gang about the inception of “Laika: Aged Through Blood.” Following this, on December 16th in Málaga, in collaboration with Polo de Contenidos Digitales, the focus shifts to Campero Games with founders Carlos Gallardo and Emilio Cano, alongside David Erosa from The Game Kitchen discussing the development of “Blasphemous II.”

Future Engagements and Accessibility

More sessions will soon be announced, covering other locations throughout Spain. All necessary details such as schedules, speakers, topics, and ticket sales can be found on the official Post Mortem webpage.

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For those unable to attend the live events, worry not. Post Mortem sessions will be transformed into a series of audiovisual pieces. These are intended to be more than mere recordings of the live events; they aim to provide a richer, more detailed exploration of the game development discourse. More information on this exciting series will be made available in the coming months.

Stay tuned and immerse yourself in the intricate world of game development with “Post Mortem,” where each session promises to unveil the multifaceted layers of creating games that captivate and engage.

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