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Life Is Strange Game Turns Into Amazon TV Show: Teen Time-Rewind Drama!

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By Avery Sandridge

Life Is Strange Game Turns Into Amazon TV Show: Teen Time-Rewind Drama!

Photo of author

By Avery Sandridge

Charlie Covell, Creator of Kaos on Netflix, to Lead TV Series Based on the 2015 Video Game Sensation

Amazon Prime Video is expanding its portfolio of video game adaptations, as Variety revealed this weekend that the streaming service has approved a television series based on the 2015 hit adventure game Life Is Strange. The series will be overseen by Charlie Covell, known for her work on Kaos and The End Of The F**cking World, and will focus on the narrative of the original game, which was developed by Don’t Nod Entertainment and released by Square Enix. Production of the series involves collaboration between the video game’s publisher, Story Kitchen, and LuckyChap, the production company behind Barbie that includes Margot Robbie as one of its founders.

For those not in the know: Life Is Strange follows Max, a teenage photographer who uncovers her ability to rewind time. Contrary to expectations, this newfound power does not simplify her life; instead, her small Oregon hometown is plagued by murderers, hidden evils, and looming apocalyptic dangers. The game, which has been critically acclaimed and commercially successful, led to multiple sequels and spin-offs. Each installment explores young characters endowed with supernatural powers that serve as rich metaphors for various themes.

In a bit of editorializing, it’s noteworthy that moving forward with the Life Is Strange adaptation—after several years of speculation and false starts—might not necessarily counter criticisms that Prime Video is merely replicating what HBO achieved with less budget. Both Life Is Strange and The Last Of Us, for instance, are narrative-driven video games featuring young protagonists and heavily utilize filmic techniques and storytelling styles. The original developers, Naughty Dog and Dontnod, essentially created what are known as “playable movies.” It’s fascinating to see these game narratives now being adapted into the very media forms they once emulated. A notable difference here, however, is the uncertainty surrounding the involvement of the original game’s creative team in the television adaptation. Although Variety reports mention Jon Brooke and Lee Singleton from Square Enix, there is no confirmation on whether any of Don’t Nod’s team who crafted the original storyline for Max will assist Covell in developing the series.

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